Bolt Action: Sherman Crocodile Flamethrower Tank
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£24.00
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£24.00
Regular price
£30.00
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The Sherman Crocodile is a powerful adversary and ideal for advancing alongside your hand-picked assault troops as the advance on enemy strong points.
Cost: | 130pts (Inexperienced), 165pts (Regular), 200pts (Veteran) |
Weapons: | 1 gyro-stabilised turret-mounted medium anti-tank gun with co-axial MMG, 1 forward facing hull-mounted MMG, 1 forward facing hull-mounted flamethrower |
Damage Value: | 9+ (medium tank) |
Options: | |
May add a pintle-mounted HMG on the turret for +25pts. | |
May cancel the ‘Easily catches fire’ rule for +10pts | |
Special Rules: | |
Easily catches fire: if a roll on the vehicle damage table results in the vehicle catching fire add D3 pin markers rather than just 1 before taking a morale test. | |
HE: instead of causing D2 HE hits, an HE shell causes D6 hits | |
Busy crew: you can either fire the hull-mounted MMG, or the hull-mounted flamethrower, but not both in the same turn | |
Volatile: extra fuel tanks make each tank a potential fireball. Flame-throwing vehicles are more likely to be destroyed by damage, as explained on page 51 of the rulebook | |
Slow: the Sherman Crocodile is Slow as it tows the fuel on a trailer – its move is reduced to 6” advance and 12” run |
Box Contains:
- One 1/56 scale hard plastic, resin and metal WWII M4A2 Sherman Crocodile flamethrower tank
- Bolt Action stat card
- Full-colour waterslide decal sheet
- Construction leaflet
- Damage markers
Models supplied unassembled and unpainted