Battleground Gaming Winter Bolt Action Tournament Tickets
Regular price
£20.00
Couldn't load pickup availability
Free Delivery on orders over £75
Online support
Hassle-free returns
Free UK Shipping is available on orders over £75 (excluding aerosols). Items are sent with Royal Mail 48 Signed For
Battleground gaming winter Bolt Action Tournament
Saturday 3rd December 2022
About the tournament
This is our club’s second Bolt Action Tournament following on from the success of our first tournament earlier last February. This is a relaxed and friendly one day event aimed at new and experienced players alike.
This is our club’s second Bolt Action Tournament following on from the success of our first tournament earlier last February. This is a relaxed and friendly one day event aimed at new and experienced players alike.
How to enter
After purchasing your ticket from the battleground gaming website contact Niall on the provided email. Please make sure you provide your name and contact email in your response. In addition please attach a copy of your tournament list. The Friday night before the tournament all lists will be published in the club discord.
After purchasing your ticket from the battleground gaming website contact Niall on the provided email. Please make sure you provide your name and contact email in your response. In addition please attach a copy of your tournament list. The Friday night before the tournament all lists will be published in the club discord.
Ticket cost: £20
Participants: 14 players
Either instore or via the website for the shop.
Participants: 14 players
Either instore or via the website for the shop.
Contact
Person who is helping run it. So email here.
Email: niall.bennett@live.co.uk
Email: niall.bennett@live.co.uk
Timetable and date
The event will take place on Saturday 3rd December 2022.
Please arrive in good time and well before close of registration at 08:45.
08:30- 08:45 Doors open/registration
08:45- 09:00 Player safety and event briefing
09:00- 11:30 Game 1
11:30- 12:15 Break
12:15- 14:45 Game 2
15:00- 17: 30 Game 3
17:30 Awards and end of event
Tournament format
3 games; each 2 30 hours long
Games will be swiss matched with first games being randomly selected.
The TO will try to have no Blue on Blue games if possible. (e.g Axis vs Axis, Allied Vs Allied)
The event will take place on Saturday 3rd December 2022.
Please arrive in good time and well before close of registration at 08:45.
08:30- 08:45 Doors open/registration
08:45- 09:00 Player safety and event briefing
09:00- 11:30 Game 1
11:30- 12:15 Break
12:15- 14:45 Game 2
15:00- 17: 30 Game 3
17:30 Awards and end of event
Tournament format
3 games; each 2 30 hours long
Games will be swiss matched with first games being randomly selected.
The TO will try to have no Blue on Blue games if possible. (e.g Axis vs Axis, Allied Vs Allied)
Things to bring
Bolt Action rulebook (Second Edition) and relevant army book
Your army painted to 3-colour minimum.
Dice, tape measure, pin markers, templates
Order dice
A copy of your army list will be provided (Easy Army is recommended).
Pack lunch
Something to transport quickly between games
Bolt Action rulebook (Second Edition) and relevant army book
Your army painted to 3-colour minimum.
Dice, tape measure, pin markers, templates
Order dice
A copy of your army list will be provided (Easy Army is recommended).
Pack lunch
Something to transport quickly between games
Army selection
One Reinforced Platoon only up to a maximum of 1,250 points (Tank Platoons may not be taken)
Lists can be picked using the generic reinforced platoon from your army book, OR throm the theatre selectors provided in each of the relevant army book. (This is recommended)
A maximum of 12 order dice is allowed, 13 for Russians and British. (this is to avoid play being too slow)
No ‘special’ characters, legendary tanks, war correspondents may be taken
Only one MLRS (eg. a Katusha) is allowed per army and a maximum of one flamethrower
From every full infantry squad purchased the FIRST LMG will be free if the unit can bring LMG’s. (Note this is not meaning you get a free additional LMG it is on the first LMG)
Models tabled must use ‘WYSIWYG’ guideline
Scoring in games
Major win - 5 points
Minor Win - 4 points
Draw - 3 points
Loss - 1 points
Concession - 0 points
Tournament points (4 points maximum)
Real army- Army list is historical on a particular front at a particular time- one point per
One Reinforced Platoon only up to a maximum of 1,250 points (Tank Platoons may not be taken)
Lists can be picked using the generic reinforced platoon from your army book, OR throm the theatre selectors provided in each of the relevant army book. (This is recommended)
A maximum of 12 order dice is allowed, 13 for Russians and British. (this is to avoid play being too slow)
No ‘special’ characters, legendary tanks, war correspondents may be taken
Only one MLRS (eg. a Katusha) is allowed per army and a maximum of one flamethrower
From every full infantry squad purchased the FIRST LMG will be free if the unit can bring LMG’s. (Note this is not meaning you get a free additional LMG it is on the first LMG)
Models tabled must use ‘WYSIWYG’ guideline
Scoring in games
Major win - 5 points
Minor Win - 4 points
Draw - 3 points
Loss - 1 points
Concession - 0 points
Tournament points (4 points maximum)
Real army- Army list is historical on a particular front at a particular time- one point per
list Real unit- Army list is based on an actual unit and is realistic- one point per list,
Timeliness- one bonus point for lists in on time
Prizes
Prizes will be awarded for the 1st, 2nd, and 3rd places. There will also be smaller prizes for the Best Army (Not just best painted), Best General (sportsmanship), and a Wooden Spoon.
Rules issues
If players disagree on how a rule works, they should first consult the rulebook and any relevant Warlord Games errata. If they still cannot agree on the interpretation players should agree to roll a dice (1-3 the rule means this, 4-6 the rule means that…), or ask Niall for a ruling.
Rules changes / clarifications
If players disagree on how a rule works, they should first consult the rulebook and any relevant Warlord Games errata. If they still cannot agree on the interpretation players should agree to roll a dice (1-3 the rule means this, 4-6 the rule means that…), or ask Niall for a ruling.
Rules changes / clarifications
The below rules changes will be in force at the tournament:
· Snipers cannot kill team weapon squads unless they are down to two men / started with two men (this is to make MMG teams more practical)
Changes to forward deployment: Forward deployed units get the hidden set up rule but instead of placing a model they place a token/ piece of paper. This is to represent the spotter,sniper, scouts etc. once the hidden unit is revealed the piece of paper is flipped and the unit on the paper is placed and acts as normal. For deployment these units have their dice taken out of the bag and are deployed exempt from dice pulls at the end of the deployment.
Changes to forward deployment: Forward deployed units get the hidden set up rule but instead of placing a model they place a token/ piece of paper. This is to represent the spotter,sniper, scouts etc. once the hidden unit is revealed the piece of paper is flipped and the unit on the paper is placed and acts as normal. For deployment these units have their dice taken out of the bag and are deployed exempt from dice pulls at the end of the deployment.